Combat Simulations
+3
doom3607
Nihila
HerbieRai
7 posters
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Combat Simulations
Okay, I think I may have some time to run combat simulations.
Everyone who signs up will create a force using thier unit lists. I will be giving you a certian amount of upkeep and you are allowed to recruit any units you want up to that upkeep amount. For the first game there will be no casters. Warlords can start at higher levels, but they will cost the extra upkeep. For the first game, everyone will be on an island (probably the same from the beta) and there will be no cities or casters and you cannot build any upgrades. Also, there will be no use of scouts, everyone will see the whole island and there will be no fog of war. I haven't decided on the upkeep alotment yet, I'm waiting to make sure the forum is still alive.
Everyone who signs up will create a force using thier unit lists. I will be giving you a certian amount of upkeep and you are allowed to recruit any units you want up to that upkeep amount. For the first game there will be no casters. Warlords can start at higher levels, but they will cost the extra upkeep. For the first game, everyone will be on an island (probably the same from the beta) and there will be no cities or casters and you cannot build any upgrades. Also, there will be no use of scouts, everyone will see the whole island and there will be no fog of war. I haven't decided on the upkeep alotment yet, I'm waiting to make sure the forum is still alive.
HerbieRai- Hobgobwin
- Posts : 76
Join date : 2010-12-10
Re: Combat Simulations
Permission to design a side specifically for this test?
Nihila- Hobgobwin
- Posts : 98
Join date : 2010-11-22
Side Info
Side Name: Snowpoint
Rank: Ruler
Re: Combat Simulations
I'm in. Let's see just how brutally lethal the Vaygr are.
doom3607- Hobgobwin
- Posts : 71
Join date : 2010-12-11
Side Info
Side Name: Unified Vaygr Clans
Rank: Ruler
Re: Combat Simulations
Alright, I've decided to let each side have 5000 upkeep for their force.
@nihila - Permission granted, although I ask you try to use the combat specials so we can see how balanced they are.
lastly, if anyone else wants to join I'll let this stay up over the weekend before we start. I have no problem having more than 2 sides for these tests, and since they would put more different units on the table, I'd encourage it.
@nihila - Permission granted, although I ask you try to use the combat specials so we can see how balanced they are.
lastly, if anyone else wants to join I'll let this stay up over the weekend before we start. I have no problem having more than 2 sides for these tests, and since they would put more different units on the table, I'd encourage it.
HerbieRai- Hobgobwin
- Posts : 76
Join date : 2010-12-10
Re: Combat Simulations
I am in. Are we posting our forces in this thread?
Did we ever get a rule on how much it costs for upkeep of higher level D Units?
Edit: High-level warlords are worth a lot more than you pay for them in upkeep. The hard part of the game is to DEVELOP a high level warlord. Paying the upkeep is the easy part. You might want to set a limit on the number of warlord levels a player can have to start with.
Also, can we have a chief warlord in our forces?
Did we ever get a rule on how much it costs for upkeep of higher level D Units?
Edit: High-level warlords are worth a lot more than you pay for them in upkeep. The hard part of the game is to DEVELOP a high level warlord. Paying the upkeep is the easy part. You might want to set a limit on the number of warlord levels a player can have to start with.
Also, can we have a chief warlord in our forces?
Twoy- Hobgobwin
- Posts : 81
Join date : 2010-12-12
Side Info
Side Name: Kingdom of Narnia
Rank: Ruler
Re: Combat Simulations
Yo, the Oz will be there.
Pending answers to the questions above, I'll have my force ready by the time we start.
Pending answers to the questions above, I'll have my force ready by the time we start.
Squeejee- Marbit
- Posts : 21
Join date : 2010-12-06
Age : 33
Side Info
Side Name: The Oz Empire
Rank: Ruler
Re: Combat Simulations
Yes, you can have a chief warlord.
PM me your units. Everyone will know what your bringing at the beginning of the game since everyone will see the whole map.
That said, if your making a new faction for the trials, then post the unit stats
For this first game, there will be no Class D units allowed.
Warlords can start at max level 3
All other units start at level 1
PM me your units. Everyone will know what your bringing at the beginning of the game since everyone will see the whole map.
That said, if your making a new faction for the trials, then post the unit stats
For this first game, there will be no Class D units allowed.
Warlords can start at max level 3
All other units start at level 1
HerbieRai- Hobgobwin
- Posts : 76
Join date : 2010-12-10
Re: Combat Simulations
I just posted my side, would love to work out the kinks. Is it to late to join?
333- Marbit
- Posts : 7
Join date : 2011-03-04
Re: Combat Simulations
Nope, were letting people join till Sunday night. No limit to the number of players.
I think you'll be number 5
I think you'll be number 5
HerbieRai- Hobgobwin
- Posts : 76
Join date : 2010-12-10
Re: Combat Simulations
This is all I want. you can keep the 950 extra schmuckers.
dwagon 1-8: Cost 2,000
Knight 1-15: Cost 1,350
Chief Warlord King Edmund lvl 12: Cost 700
But, since that's not possible, I PMed you my nine stacks of units.
dwagon 1-8: Cost 2,000
Knight 1-15: Cost 1,350
Chief Warlord King Edmund lvl 12: Cost 700
But, since that's not possible, I PMed you my nine stacks of units.
Twoy- Hobgobwin
- Posts : 81
Join date : 2010-12-12
Side Info
Side Name: Kingdom of Narnia
Rank: Ruler
Re: Combat Simulations
Alright everyone, time to get your forces ready. Pm me your troops and post stats for units your creating. Remember no d class, all units start at level 1 and warlords can be Max level 3.
HerbieRai- Hobgobwin
- Posts : 76
Join date : 2010-12-10
Re: Combat Simulations
Mkay. My side for this, no D-units or ships, for obvious reasons. No fluff, for now at least.
Lavapine: Non-Royal Forest Based Side (All units Forest Capable, not noted in Specials listing)
Upkeep: Name: H-A-D-M; Specials
Basic Units
Special Units:
Lavapine: Non-Royal Forest Based Side (All units Forest Capable, not noted in Specials listing)
Upkeep: Name: H-A-D-M; Specials
Basic Units
- Spoiler:
- 40: Dog Riders: 5-3-3-3; Rider
30/40: Crow Hunters: 7-4-3-0/2; Ranged
30: Pack: 3-1-0-8; 8 Scout range
30/40: Night Lords: 5-7-2-0/2; Ranged
100: Werewolves: 10-7-6-5; Heavy; Limited Changemancy; Frightening
Special Units:
- Spoiler:
- 40: Tamed Dogs: 6-5-3-5; Mount
40: Ghost Slicers: 6-5-3-5; Ranged
80: Eagle Hunters: 6-11-3-5; Ranged
Nihila- Hobgobwin
- Posts : 98
Join date : 2010-11-22
Side Info
Side Name: Snowpoint
Rank: Ruler
Re: Combat Simulations
Waiting on Vaygar and Oz.
I'm going to create a new map to fight on. Not sure how pretty It'll be.
I'm going to look through and re-post the rules for mounts and limited mancies. I believe they aren't in the "official" documentation, but I believe they are in the rules disscussion.
I'm going to create a new map to fight on. Not sure how pretty It'll be.
I'm going to look through and re-post the rules for mounts and limited mancies. I believe they aren't in the "official" documentation, but I believe they are in the rules disscussion.
HerbieRai- Hobgobwin
- Posts : 76
Join date : 2010-12-10
Re: Combat Simulations
I sent mine in yesterday, just letting you guys know I'm still alive over here.
Squeejee- Marbit
- Posts : 21
Join date : 2010-12-06
Age : 33
Side Info
Side Name: The Oz Empire
Rank: Ruler
Re: Combat Simulations
So my old laptop is officially deceased. I'm planning the funeral currently. It is going to put back starting the simulation for a day or 2.
Maps up. It doesn't look realistic but I wanted to keep it even as possible terrain wise. The current forces terrain are:
Tundra - Oz
Forest - Lavapine
Mountain - Narnia
Swamp - Voodude dolls
Plains - Vaygar (pending units)
Maps up. It doesn't look realistic but I wanted to keep it even as possible terrain wise. The current forces terrain are:
Tundra - Oz
Forest - Lavapine
Mountain - Narnia
Swamp - Voodude dolls
Plains - Vaygar (pending units)
Last edited by HerbieRai on Mon Mar 14, 2011 5:04 pm; edited 1 time in total
HerbieRai- Hobgobwin
- Posts : 76
Join date : 2010-12-10
Re: Combat Simulations
I think the map has too many hexes for this trial. It will take me about 10 turns just to reach my nearest neighbor's starting point. Or five turns if he comes directly to me and I go directly to him.
Also, I assume my Swan Ship will start in the nearest water hex.
Also, I assume my Swan Ship will start in the nearest water hex.
Twoy- Hobgobwin
- Posts : 81
Join date : 2010-12-12
Side Info
Side Name: Kingdom of Narnia
Rank: Ruler
Re: Combat Simulations
a) I wanted a big map so if someone had fast units for either C or knights they'd get the full advantage from them.
b) Still haven't heard from Doom, so if I don't hear anything we'll start tomorrow without him. I'll be changing your starting points to be closer together
c) did not realize you had a ship. I haven't looked to closely at everyone's units to closely, so if someone else put ships in, please take them all out. Get something else instead.
b) Still haven't heard from Doom, so if I don't hear anything we'll start tomorrow without him. I'll be changing your starting points to be closer together
c) did not realize you had a ship. I haven't looked to closely at everyone's units to closely, so if someone else put ships in, please take them all out. Get something else instead.
HerbieRai- Hobgobwin
- Posts : 76
Join date : 2010-12-10
Re: Combat Simulations
Wait, is there a higher-res version of that map that I'm missing? I have no idea what hex goes to which number...
Squeejee- Marbit
- Posts : 21
Join date : 2010-12-06
Age : 33
Side Info
Side Name: The Oz Empire
Rank: Ruler
Re: Combat Simulations
Sorry, I screwed up the upload. I'll have that fixed when we start.
HerbieRai- Hobgobwin
- Posts : 76
Join date : 2010-12-10
Re: Combat Simulations
Sent you a new list with no ship this time.
Twoy- Hobgobwin
- Posts : 81
Join date : 2010-12-12
Side Info
Side Name: Kingdom of Narnia
Rank: Ruler
Re: Combat Simulations
Some news for everyone.
New smaller map: https://docs.google.com/leaf?id=0B52ki9oQ_GTEYzE2NWUzZmQtYzdhZi00NDRmLTg3YzktNDY3ZWVmMDI5OTc0&hl=en&authkey=CMiB_1I
And ... Vaygar has joined the fray.
Bad news is I'm getting loaded down with work for the week, so I wont be able to start the game till this weekend.
Sorry about all the delays.
New smaller map: https://docs.google.com/leaf?id=0B52ki9oQ_GTEYzE2NWUzZmQtYzdhZi00NDRmLTg3YzktNDY3ZWVmMDI5OTc0&hl=en&authkey=CMiB_1I
And ... Vaygar has joined the fray.
Bad news is I'm getting loaded down with work for the week, so I wont be able to start the game till this weekend.
Sorry about all the delays.
HerbieRai- Hobgobwin
- Posts : 76
Join date : 2010-12-10
Re: Combat Simulations
A) Like the new map. The Vaygr will decapitate their enemies and use the skulls as bowls and/or cups with which to drink soup and/or wine made from the enemy's blood.
B) Sorry for all the delays on my end. Wasn't expecting the workload Id get even with only two classes that give homework this semester.
B) Sorry for all the delays on my end. Wasn't expecting the workload Id get even with only two classes that give homework this semester.
doom3607- Hobgobwin
- Posts : 71
Join date : 2010-12-11
Side Info
Side Name: Unified Vaygr Clans
Rank: Ruler
Re: Combat Simulations
Yo! Posting this from my phone because my laptop is broken. I don't think I'll be able to participate without it, so drop me from the combat simulations. I may have to enter the game late as well, depending on how long it takes me to get my screen fixed. External devices possible but not reliable. I'll talk to you guys later when I'm back up and running.
Peace.
Peace.
Squeejee- Marbit
- Posts : 21
Join date : 2010-12-06
Age : 33
Side Info
Side Name: The Oz Empire
Rank: Ruler
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