[SIDE] Vaygr
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Twoy
Nihila
thetobias
SirShadow
doom3607
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[SIDE] Vaygr
First topic message reminder :
-General-
Side Name: United Vaygr Clans
Ruler Name: Supreme Warlord Makaan
Favored Terrain: Plains
Description:
HISTORY: The Vaygr. A group of formerly disunited but extremely similar sides, with the main ones being the clans of Vay, Pak'ra, and ShE'va. Vay managed to form a unified clan with ShE'va, and overwhelmed the Pak'ra and in short order the rest of the Vaygr clans. To this day the Supreme Warlordship alternates between those who formerly belonged to Clans Vay and ShE'va.
BIOLOGY: Standard humans. Extremely violent standard humans. Do not get between them and something they want. Ever.
WARFARE TACTICS: The Vaygr emphasize specialization above all else. Their units are popped with a sole purpose, and they stick to it, come hell, high water, or Titanic assault.
Livery: Black background with a centered red eye and flames leaping up from the bottom. This is the combined livery of Clan Vay (red eye on black) and Clan ShE'va (flames on black).
-Units-
Infantry:
Special:
Navy:
My own little notes: Yes, these are inspired by the Homeworld 2 Vaygr. Kinda. Then I made basically everything else up. And yes, all the capitals in odd places (ShE'va and suchlike...) are intentional. Vaygr speech is funny.
-General-
Side Name: United Vaygr Clans
Ruler Name: Supreme Warlord Makaan
Favored Terrain: Plains
Description:
HISTORY: The Vaygr. A group of formerly disunited but extremely similar sides, with the main ones being the clans of Vay, Pak'ra, and ShE'va. Vay managed to form a unified clan with ShE'va, and overwhelmed the Pak'ra and in short order the rest of the Vaygr clans. To this day the Supreme Warlordship alternates between those who formerly belonged to Clans Vay and ShE'va.
BIOLOGY: Standard humans. Extremely violent standard humans. Do not get between them and something they want. Ever.
WARFARE TACTICS: The Vaygr emphasize specialization above all else. Their units are popped with a sole purpose, and they stick to it, come hell, high water, or Titanic assault.
Livery: Black background with a centered red eye and flames leaping up from the bottom. This is the combined livery of Clan Vay (red eye on black) and Clan ShE'va (flames on black).
-Units-
Infantry:
- Spoiler:
Stabbers:
Warriors- 5/7/1/3 + Plains Capable Upkeep:30
Warriors are standard Vaygr attack forces. On the offensive, they HIDEOUSLY outmatch most similar units, and have a minimized upkeep allowing for larger groups of them. If you see hordes of them coming at you, and hordes are what they come in, run.
Piker:
Guardians- 7/2/7/2 + Garrison, Plains Capable Upkeep:20
Guardians guard Vaygr cities. It's what they're there for. Nothing else. They will never be promoted to the field, they will stay in their city until it burns down over their corpse.
Archer:
Bandits- 5/5/0/6 + Garrison, Ranged, Plains Capable Upkeep:30
Bandits are used for low-risk raids on enemy forces. They can run in, hit the enemy, and run out just as fast. And that's just what they're for.
Scout:
Explorer- 3/0/0/9 + Scout, Plains Capable Upkeep:30
Explorers explore. Are you getting the pattern here?
Knight:
Relentless- 10/18/4/5 + Heavy, Plains Capable Upkeep:100
Relentlesses keep on advancing through anything, against anyone. They take 90% losses, they close ranks and throw themselves at your lines again. They will gladly march through hell itself to breach your lines for their comrades. They are Relentless. And they never- ever- quit.
Special:
- Spoiler:
Special A:
Warriorlord: 6/7/3/3 + Plains Capable, Rider Upkeep:40
Next rank up from your average Vaygr soldier. They're somewhat better equiped, and know more thanks to all the fights they've been in. They also have this nasty habit of riding Windriders to attack you. Suffice it to say, you won't have fun if that happens. Actually, you're more likely to die.
Special B:
Windrider: 6/3/3/5 + Flight, Mount, Plains Capable Upkeep:40
Vaygr light air transport. You really don't want a stack of warriors with these coming at you. Bad things happen when they do that.
Special C:
Battlelord: 6/5/3/5 + Dance-fighting, Leadership, Plains Capable Upkeep:80
Ah, Battlelords. Not far below outright Warlords now. Do not mess with thier stacks, as they dance-fight in the old Vaygr style of ShE'naR'vaal, as practiced and perfected mainly by Clan ShE'va.
Special D:
Low Warlord: 15/14/14/12 + Heavy, Dance-fighting, Leadership, Plains Capable Upkeep:250
A Low Warlord is precisely one step below a full Warlord in the Vaygr heirarchy. If you ever face one, run. Particularly when (as always) he is leading a veritable swarm of lesser troops, since his stack dance-fights.
Navy:
- Spoiler:
Sloop: Assault Transport: 6/2/2/4/13 + Water Capable Upkeep:60
Assault transports carry troops for assaults. The Vaygr like to be obvious.
Galley: Attack Vessel: 8/8/8/5/16 + Water Capable Upkeep:90
Attack vessels attack. Big surprise.
Galleon: Deathbringer: 10/15/15/5/30 + Water Capable Upkeep:130
Deathbringers bring death, both in the form of their own weapons and the troops they carry. Again, Vaygr obviousness.
My own little notes: Yes, these are inspired by the Homeworld 2 Vaygr. Kinda. Then I made basically everything else up. And yes, all the capitals in odd places (ShE'va and suchlike...) are intentional. Vaygr speech is funny.
Last edited by doom3607 on Mon Dec 20, 2010 4:44 pm; edited 6 times in total
doom3607- Hobgobwin
- Posts : 71
Join date : 2010-12-11
Side Info
Side Name: Unified Vaygr Clans
Rank: Ruler
Re: [SIDE] Vaygr
Vaygr have been updated, hopefully for the last time. The useless Stormlords have been replaced with somewhat-less-useless Windriders.
doom3607- Hobgobwin
- Posts : 71
Join date : 2010-12-11
Side Info
Side Name: Unified Vaygr Clans
Rank: Ruler
Re: [SIDE] Vaygr
I approve this update.
Shusagi- Gobwin
- Posts : 48
Join date : 2010-12-15
Side Info
Side Name:
Rank:
Re: [SIDE] Vaygr
Needless to say jack frost does not.
thetobias- Head Titan
- Posts : 96
Join date : 2010-11-22
Re: [SIDE] Vaygr
Was unaware plains capable was free for me. Must have missed it. In any case, Vaygr have been updated to reflect this.
doom3607- Hobgobwin
- Posts : 71
Join date : 2010-12-11
Side Info
Side Name: Unified Vaygr Clans
Rank: Ruler
Re: [SIDE] Vaygr
One (hopefully final) update for the Vaygr. Warriorlords were formerly useless. They are now slightly less useless.
doom3607- Hobgobwin
- Posts : 71
Join date : 2010-12-11
Side Info
Side Name: Unified Vaygr Clans
Rank: Ruler
Re: [SIDE] Vaygr
Since I'm a Moderator AND Titan I assume I also have approval rights. I liek this side, they're all supposed to be men, more or less, and they choose not to rely on monsters and amalgamations, other than the windrider.
I approve this side.
Also, yes, I think as Titans, we can make an isolated region, possibly cut off by heavy forests and mountains, way off to one edge so that they will not run into anyone other than beasts, natual allies, and barbarians (also likely my Titan's Avatar as he prefers being far away from the concentration of civilizations as well) for some time.
I approve this side.
Also, yes, I think as Titans, we can make an isolated region, possibly cut off by heavy forests and mountains, way off to one edge so that they will not run into anyone other than beasts, natual allies, and barbarians (also likely my Titan's Avatar as he prefers being far away from the concentration of civilizations as well) for some time.
Crovius- Titan
- Posts : 21
Join date : 2010-11-22
Age : 36
Location : North Carolina
Side Info
Side Name:
Rank:
Re: [SIDE] Vaygr
I'm actually considering getting rid of Warriorlords and Windriders, they seem quite useless. Also, the Windrider was supoosed to be more of a glider, so we're entirely human, thank you very much.
doom3607- Hobgobwin
- Posts : 71
Join date : 2010-12-11
Side Info
Side Name: Unified Vaygr Clans
Rank: Ruler
Re: [SIDE] Vaygr
Ah, well then glider. My personal opinion is keep the gliders, if anything it gives you a flying unit, but remove the mount option, give them fire bombs! And maybe replace Warriorlords with some kind of worker/fighter, like Masons, Fortifiers, etc.
Crovius- Titan
- Posts : 21
Join date : 2010-11-22
Age : 36
Location : North Carolina
Side Info
Side Name:
Rank:
Re: [SIDE] Vaygr
Bombs I didn't think of, worker I did.
doom3607- Hobgobwin
- Posts : 71
Join date : 2010-12-11
Side Info
Side Name: Unified Vaygr Clans
Rank: Ruler
Re: [SIDE] Vaygr
I'm debating if my Titan cares more about actual nature and beasts, or the inner beast of a person and the isolation of living far from other nations.
Crovius- Titan
- Posts : 21
Join date : 2010-11-22
Age : 36
Location : North Carolina
Side Info
Side Name:
Rank:
Re: [SIDE] Vaygr
Ah, metaphors. Why not both?
doom3607- Hobgobwin
- Posts : 71
Join date : 2010-12-11
Side Info
Side Name: Unified Vaygr Clans
Rank: Ruler
Re: [SIDE] Vaygr
I do like your "kill everyone and eat your children" attitude. It will be quite funny if, after all that boasting, you are utterly slaughtered. That is to say, uh...ignore that.
No, seriously, it's cool.
No, seriously, it's cool.
captain napalm- Gobwin
- Posts : 28
Join date : 2011-06-27
Side Info
Side Name: Franse
Rank:
Re: [SIDE] Vaygr
iMeme is throwing a party in our desert of -20% health for your units per turn.
I'm formally inviting you.
Also, you'd better hope you're not fighting turtlerose, since most of their units fly, and I only see bandits with the capability to fight them. Your first priority should be finding a natural ally that will fulfill your anti-air requirements. Or just take a city that produces such units.
I'm formally inviting you.
Also, you'd better hope you're not fighting turtlerose, since most of their units fly, and I only see bandits with the capability to fight them. Your first priority should be finding a natural ally that will fulfill your anti-air requirements. Or just take a city that produces such units.
ReginaldMcMuffin- Hobgobwin
- Posts : 51
Join date : 2011-06-24
Side Info
Side Name: iMeme
Rank: Ruler
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