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[SIDE] Vaygr

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Post  doom3607 Sat Dec 11, 2010 7:38 pm

First topic message reminder :

-General-
Side Name: United Vaygr Clans

Ruler Name: Supreme Warlord Makaan

Favored Terrain: Plains

Description:
HISTORY: The Vaygr. A group of formerly disunited but extremely similar sides, with the main ones being the clans of Vay, Pak'ra, and ShE'va. Vay managed to form a unified clan with ShE'va, and overwhelmed the Pak'ra and in short order the rest of the Vaygr clans. To this day the Supreme Warlordship alternates between those who formerly belonged to Clans Vay and ShE'va.
BIOLOGY: Standard humans. Extremely violent standard humans. Do not get between them and something they want. Ever.
WARFARE TACTICS: The Vaygr emphasize specialization above all else. Their units are popped with a sole purpose, and they stick to it, come hell, high water, or Titanic assault.

Livery: Black background with a centered red eye and flames leaping up from the bottom. This is the combined livery of Clan Vay (red eye on black) and Clan ShE'va (flames on black).

-Units-

Infantry:
Spoiler:

Special:
Spoiler:

Navy:
Spoiler:

My own little notes: Yes, these are inspired by the Homeworld 2 Vaygr. Kinda. Then I made basically everything else up. And yes, all the capitals in odd places (ShE'va and suchlike...) are intentional. Vaygr speech is funny.


Last edited by doom3607 on Mon Dec 20, 2010 4:44 pm; edited 6 times in total
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Post  doom3607 Wed Dec 15, 2010 6:46 pm

Vaygr have been updated, hopefully for the last time. The useless Stormlords have been replaced with somewhat-less-useless Windriders.
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Post  Shusagi Wed Dec 15, 2010 7:02 pm

I approve this update.

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Post  thetobias Wed Dec 15, 2010 10:31 pm

Needless to say jack frost does not.
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Post  doom3607 Thu Dec 16, 2010 4:17 am

Was unaware plains capable was free for me. Must have missed it. In any case, Vaygr have been updated to reflect this.
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Post  doom3607 Mon Dec 20, 2010 4:45 pm

One (hopefully final) update for the Vaygr. Warriorlords were formerly useless. They are now slightly less useless.
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Post  Crovius Thu Jan 20, 2011 9:52 am

Since I'm a Moderator AND Titan I assume I also have approval rights. I liek this side, they're all supposed to be men, more or less, and they choose not to rely on monsters and amalgamations, other than the windrider.

I approve this side.

Also, yes, I think as Titans, we can make an isolated region, possibly cut off by heavy forests and mountains, way off to one edge so that they will not run into anyone other than beasts, natual allies, and barbarians (also likely my Titan's Avatar as he prefers being far away from the concentration of civilizations as well) for some time.
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Post  doom3607 Thu Jan 20, 2011 5:05 pm

I'm actually considering getting rid of Warriorlords and Windriders, they seem quite useless. Also, the Windrider was supoosed to be more of a glider, so we're entirely human, thank you very much.
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Post  Crovius Thu Jan 20, 2011 5:45 pm

Ah, well then glider. My personal opinion is keep the gliders, if anything it gives you a flying unit, but remove the mount option, give them fire bombs! And maybe replace Warriorlords with some kind of worker/fighter, like Masons, Fortifiers, etc.
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Post  doom3607 Thu Jan 20, 2011 7:36 pm

Bombs I didn't think of, worker I did.
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Post  Crovius Thu Jan 20, 2011 10:04 pm

I'm debating if my Titan cares more about actual nature and beasts, or the inner beast of a person and the isolation of living far from other nations.
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Post  doom3607 Fri Jan 21, 2011 3:44 am

Ah, metaphors. Why not both?
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Post  captain napalm Thu Jun 30, 2011 10:21 am

I do like your "kill everyone and eat your children" attitude. It will be quite funny if, after all that boasting, you are utterly slaughtered. That is to say, uh...ignore that.

No, seriously, it's cool.
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Post  ReginaldMcMuffin Thu Jun 30, 2011 7:15 pm

iMeme is throwing a party in our desert of -20% health for your units per turn. Wink

I'm formally inviting you.

Also, you'd better hope you're not fighting turtlerose, since most of their units fly, and I only see bandits with the capability to fight them. Your first priority should be finding a natural ally that will fulfill your anti-air requirements. Or just take a city that produces such units.

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