[Side] Turtlerose
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Twoy
HerbieRai
thetobias
W.U.
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[Side] Turtlerose
Side Name: Turtlerose.
Ruler Name: Zirian.
Favored Terrain:Uh, plains, I guess. Most of my units fly anyway. EDIT: Mountains, it is, then. After a suggestion from our chief Titan.
Description: A mercenary side, non-royal. Self-sufficient, but extra schmuckers never hurt anybody, did they?
Assembled from bits and pieces of former sides, this side just wants to live in peace. Mercenary work is fine, but if Turtlerose's peace is threatened, those who threaten it best be prepared to face an iron wall, swiftly followed by a crushing blow.
Livery: A winged turtle shell seen from the top with a rose across the shell.
Warning: May contain some references to Bowser's minions.
I'm just borrowing some of them.
Infantry
Special
Naval
Mathamancy Edit.
Ruler Name: Zirian.
Favored Terrain:
Description: A mercenary side, non-royal. Self-sufficient, but extra schmuckers never hurt anybody, did they?
Assembled from bits and pieces of former sides, this side just wants to live in peace. Mercenary work is fine, but if Turtlerose's peace is threatened, those who threaten it best be prepared to face an iron wall, swiftly followed by a crushing blow.
Livery: A winged turtle shell seen from the top with a rose across the shell.
Warning: May contain some references to Bowser's minions.
I'm just borrowing some of them.
Infantry
- Spoiler:
Stabbers: Spearmen: 5/3/3/3, Rider. 40 upkeep.
They're spearmen, you can't expect much from these guys. But, they can ride the scouts. Useful for a quick deployment.
Pikers: Piranha Plants: 7/3/4/0(2), Ranged. 30 upkeep.
You should recognise these. They're fire-spitting nuisances, which is useful in case of an airborne attack.
Archers: Hammer Brothers: 5/5/4/0(2), Ranged. 30 upkeep.
These are not turtles, but men. Men trained in the ways of the turtle. The first line of defense against invasion. Their thrown hammers may not look like much, but they work fine.
Scouts: ParaTroopers: 3/0/2/7, Flight, Scout, Mount. 40 upkeep.
You should also recognise these winged turtles. With a single exception. These scout units can be used as transports for Spearmen.
Knights: Turtle Tanks: 11/8/8/13, Heavy, Siege, Fast. 100 upkeep.
These enormous turtles will plow through anything you put in front of them. In record time. If you see these babies coming, say your prayers.
Special
- Spoiler:
Special A: Rose Angels (Demolition Division): 6/3/3/3, Flight, Ranged, Siege. 40 upkeep.
These winged humanoid units support the Turtle Tanks, attacking the archers on an enemy's walls directly. After that's done, they can help bring down the walls. Also useful to harass infantry without risk.
Special B: Rose Angels (Assassination Division): 6/3/3/3, Flight, Ranged, Toxin. 40 upkeep.
For those pesky warlords and casters and other assorted nasties, we have these. These instruments of precision can be quite deadly, if used competently.
Special C: Commander Angels: 6/3/3/3, Flight, Ranged, Dance-Fighting, Leadership. 80 upkeep.
The addition of just one of these units to an unled stack transforms the stack from an incompetent bunch of boobs, to a deadly warmachine. And like other angels, they look good.
Special D: Angelic Guard: 21/6/10/28, Flight, Mount, Very Fast, Simple Healomancy. 250 upkeep.
These are the winged guards of casters, Chief Warlords, and Rulers. With the speed to get in and out of combat at lightning speed, and the capabilities to protect their charge in any situation, they are the ultimate security.
Naval
- Spoiler:
Sloop: 6/2/5/4/8/water-capable, Ranged. 60 upkeep.
These sloops are reinforced, but have little other use, other than transporting.
Galley: 8/3/11/5/16/water-capable, Ranged. 90 upkeep.
Sort of like a bigger and more reinforced version of the Sloop.
Galleon: 10/5/23/5/30/water-capable, Ranged. 130 upkeep.
I'd like to say these are more reinforced and bigger than the Galley, but in this case, it's not true. Instead this a huge floating turtle shell.
Mathamancy Edit.
Last edited by W.U. on Tue Dec 14, 2010 5:43 pm; edited 2 times in total
W.U.- Marbit
- Posts : 10
Join date : 2010-12-13
Age : 32
Side Info
Side Name: Turtlerose
Rank: Ruler
Re: [Side] Turtlerose
Nice side, need to do the mathmancy tho (Nihila?)
Also: GARBLEGARBLEGARBLE!!! TOO MANY SIDES!!! NOT ENOUGH TITANS!!!!
EDIT: Note that with terrain speciality your units get a bonus fighting in their favored terrain, also you start in your favored terrain. If you use flyers then in my opinion a mountain based side would be very effective.
Also: GARBLEGARBLEGARBLE!!! TOO MANY SIDES!!! NOT ENOUGH TITANS!!!!
EDIT: Note that with terrain speciality your units get a bonus fighting in their favored terrain, also you start in your favored terrain. If you use flyers then in my opinion a mountain based side would be very effective.
thetobias- Head Titan
- Posts : 96
Join date : 2010-11-22
Re: [Side] Turtlerose
If we get another player or 2 without a titan, I'll switch from player to titan. I'm still waiting for Crovis to join in.
I'd love to see Underopia fight a war with Turtlerose. We burrow and you fly, we'd only fight at the cities, and never have a clue where eachother are.
I'd love to see Underopia fight a war with Turtlerose. We burrow and you fly, we'd only fight at the cities, and never have a clue where eachother are.
HerbieRai- Hobgobwin
- Posts : 76
Join date : 2010-12-10
Re: [Side] Turtlerose
HerbieRai wrote:If we get another player or 2 without a titan, I'll switch from player to titan. I'm still waiting for Crovis to join in.
I'd love to see Underopia fight a war with Turtlerose. We burrow and you fly, we'd only fight at the cities, and never have a clue where eachother are.
Yeah, but a combined force would be more awesome.
I can easily cause chaos by flying over the walls. Your surprise arrival through the ground would essentially end the city if combined with that, and we'd never even break the walls. Kinda like a three-dimensional pincer movement.
W.U.- Marbit
- Posts : 10
Join date : 2010-12-13
Age : 32
Side Info
Side Name: Turtlerose
Rank: Ruler
Re: [Side] Turtlerose
It seems to me that six players and three titans is the perfect game.
Twoy- Hobgobwin
- Posts : 81
Join date : 2010-12-12
Side Info
Side Name: Kingdom of Narnia
Rank: Ruler
Re: [Side] Turtlerose
We have three titans... if crovis ever shows up...
Also, any thoughts about what titan you'll be for ;)
Also, any thoughts about what titan you'll be for ;)
SirShadow- Titan
- Posts : 88
Join date : 2010-12-10
Age : 35
Side Info
Side Name:
Rank:
Re: [Side] Turtlerose
we have a "neutral" titan of darkness
we have a "good" titan of darkness
we need an "evil" titan of light
we have a "good" titan of darkness
we need an "evil" titan of light
thetobias- Head Titan
- Posts : 96
Join date : 2010-11-22
Re: [Side] Turtlerose
evil light and good dark titans? I'm guessing your the evil light, and crovis is going to be the good darkness?
If Crovis is a sure thing I'll stay a player for the current time. there's a 2:1 player titan ratio, which I think is ok. If Crovis has to bail then I'll be an evil titan of beasts, war, and destruction. Every pantheon needs one of those, right?
If Crovis is a sure thing I'll stay a player for the current time. there's a 2:1 player titan ratio, which I think is ok. If Crovis has to bail then I'll be an evil titan of beasts, war, and destruction. Every pantheon needs one of those, right?
HerbieRai- Hobgobwin
- Posts : 76
Join date : 2010-12-10
Re: [Side] Turtlerose
I don't know why I thought we already had three titans.SirShadow wrote:We have three titans... if crovis ever shows up...
Also, any thoughts about what titan you'll be for
How are we going to match up sides with titans?
Twoy- Hobgobwin
- Posts : 81
Join date : 2010-12-12
Side Info
Side Name: Kingdom of Narnia
Rank: Ruler
Re: [Side] Turtlerose
Tobias is the "good" darkness
And I am the "neutral" darkness, ;) This is a mountain-based side, my blessings would be bounteous.
And I am the "neutral" darkness, ;) This is a mountain-based side, my blessings would be bounteous.
SirShadow- Titan
- Posts : 88
Join date : 2010-12-10
Age : 35
Side Info
Side Name:
Rank:
Re: [Side] Turtlerose
If the Vaygr get eradicated, we WILL have that other Titan.
doom3607- Hobgobwin
- Posts : 71
Join date : 2010-12-11
Side Info
Side Name: Unified Vaygr Clans
Rank: Ruler
Re: [Side] Turtlerose
:P Vaygar seems perfectly combat capable.
SirShadow- Titan
- Posts : 88
Join date : 2010-12-10
Age : 35
Side Info
Side Name:
Rank:
Re: [Side] Turtlerose
Mathamantic Errata:
Each of your basic Infantry except Archers should have +10 to upkeep due to the Specials.
Because Hits increases by 3 for every 2 points invested, you've only spent 23 of your points on the Angelic Guard.
Other than that, looks good.
And what do you mean, "evil"? We of Snowpoint just understand that to make ice cream, you have to smash a few blocks of ice brutally and then oppressively crush the pieces into dust before adding flavoring and sugar to enjoy a perfect dessert!
Each of your basic Infantry except Archers should have +10 to upkeep due to the Specials.
Because Hits increases by 3 for every 2 points invested, you've only spent 23 of your points on the Angelic Guard.
Other than that, looks good.
And what do you mean, "evil"? We of Snowpoint just understand that to make ice cream, you have to smash a few blocks of ice brutally and then oppressively crush the pieces into dust before adding flavoring and sugar to enjoy a perfect dessert!
Nihila- Hobgobwin
- Posts : 98
Join date : 2010-11-22
Side Info
Side Name: Snowpoint
Rank: Ruler
Re: [Side] Turtlerose
SirShadow wrote: Vaygar seems perfectly combat capable.
You have a point. Stabbity, stabbity... and them durn Bandits could be a nuisance too...
doom3607- Hobgobwin
- Posts : 71
Join date : 2010-12-11
Side Info
Side Name: Unified Vaygr Clans
Rank: Ruler
Re: [Side] Turtlerose
Hmm...If I give my stabbers the "plumber" special, do they automatically defeat you?
captain napalm- Gobwin
- Posts : 28
Join date : 2011-06-27
Side Info
Side Name: Franse
Rank:
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