New Erf
Please login to your New Erf forum account

Join the forum, it's quick and easy

New Erf
Please login to your New Erf forum account
New Erf
Would you like to react to this message? Create an account in a few clicks or log in to continue.

[SIDE] Tick-Tocks

4 posters

Go down

[SIDE] Tick-Tocks Empty [SIDE] Tick-Tocks

Post  Koliup Sat Jan 29, 2011 8:54 pm

-General-
Side Name: Klock Khanate -- Royal

Ruler Name: Brassis Khaaan!

Favored Terrain: Mountain

Deskription: The Tick-Tocks are a race of slightly-shorter-than-men analog clockwork beings, who move through some titanic mixture of Spookism, and Stagemancy.

Livery:

All stats in Hits-Attack-Defense-Move, form.

Infantry:

Special:

Navy:


Last edited by Koliup on Sun Jan 30, 2011 11:30 am; edited 5 times in total

Koliup
Marbit
Marbit

Posts : 3
Join date : 2011-01-29

Side Info
Side Name: Kog Khanate
Rank: Ruler

Back to top Go down

[SIDE] Tick-Tocks Empty Re: [SIDE] Tick-Tocks

Post  Shusagi Sun Jan 30, 2011 12:56 am

I think clockwork oranges would probably make better scouts, but that's just me. : )

Shusagi
Gobwin
Gobwin

Posts : 48
Join date : 2010-12-15

Side Info
Side Name:
Rank:

Back to top Go down

[SIDE] Tick-Tocks Empty Re: [SIDE] Tick-Tocks

Post  Nihila Sun Jan 30, 2011 2:42 am

Yeah, without even doing any actual Mathamancy there's some problems here.

Base move of a Knight: 5. Your Knight's move: 3.

Base defense of an A/B/C unit: 3. Your B-unit's defense & your C-unit's defense: 1

Base move of a D-unit: 12. Your D-unit's move: 10

So, yeah.
Nihila
Nihila
Hobgobwin
Hobgobwin

Posts : 98
Join date : 2010-11-22

Side Info
Side Name: Snowpoint
Rank: Ruler

Back to top Go down

[SIDE] Tick-Tocks Empty Re: [SIDE] Tick-Tocks

Post  Koliup Sun Jan 30, 2011 2:45 am

Post 1/2: Of course, let me change a few things.

No more spidews, only Oranges. Stats made to minimum standard.

Koliup
Marbit
Marbit

Posts : 3
Join date : 2011-01-29

Side Info
Side Name: Kog Khanate
Rank: Ruler

Back to top Go down

[SIDE] Tick-Tocks Empty Re: [SIDE] Tick-Tocks

Post  Nihila Sun Jan 30, 2011 3:14 am

It's also worth saying that Burrowed units can't carry Riders. That is, if a unit has Burrowing and Mount, it can only use one of those at a time.
Nihila
Nihila
Hobgobwin
Hobgobwin

Posts : 98
Join date : 2010-11-22

Side Info
Side Name: Snowpoint
Rank: Ruler

Back to top Go down

[SIDE] Tick-Tocks Empty Re: [SIDE] Tick-Tocks

Post  Koliup Sun Jan 30, 2011 3:41 am

Well, they can carry units through tunnels, but that's another story.
I just noticed something more pressing, however. How do you command burrowed units without a Thinkamancer? I doubt an above ground warlord could stack with them.

Koliup
Marbit
Marbit

Posts : 3
Join date : 2011-01-29

Side Info
Side Name: Kog Khanate
Rank: Ruler

Back to top Go down

[SIDE] Tick-Tocks Empty Re: [SIDE] Tick-Tocks

Post  Nihila Sun Jan 30, 2011 4:07 am

Mathamancy report:
All appear to be good except:
Special C:
Petarden Koggen- 6/8/3/3/Siege, Fabrication, Mountain Capable (80)
Loud mouthed and highly explosive, the Petarden Koggen are fabricators, mostly of explosives, and usually assigned to more testing acts of demolitions than the Rams.

5 spent on Attack. 2 on Siege, 3 on Fabrication. Total=10--You have 2 points left.

Galleon:
Kannon Ship- 28/8/6/9/32/Ranged, Heavy, Water Capable (130)
A tub armed with powerful kannons, mostly meant for ferrying troops.

12 spent on Hits. 3 on Attack. 1 on Defense. 4 on Move. 2 on Ranged. Total=22--You have 2 points too many.

And I think the answer to your last question is that you just order them to remain unburrowed unless you need them to burrow.
Nihila
Nihila
Hobgobwin
Hobgobwin

Posts : 98
Join date : 2010-11-22

Side Info
Side Name: Snowpoint
Rank: Ruler

Back to top Go down

[SIDE] Tick-Tocks Empty Re: [SIDE] Tick-Tocks

Post  doom3607 Sun Jan 30, 2011 5:31 am

Ah good, yet another side for us murderous Vaygr lunatics to conquer! I shall meet you on the field of battle, foolish clock-thingys!
doom3607
doom3607
Hobgobwin
Hobgobwin

Posts : 71
Join date : 2010-12-11

Side Info
Side Name: Unified Vaygr Clans
Rank: Ruler

Back to top Go down

[SIDE] Tick-Tocks Empty Re: [SIDE] Tick-Tocks

Post  Nihila Sun Jan 30, 2011 5:37 am

Ah. One more Mathamancy thing. That'll teach me not to try to do addition in the early morning.

Your Big Ben has spent a total of 14 points--11-4=7. So, it either needs to be a Heavy or drop a little in stats.
Nihila
Nihila
Hobgobwin
Hobgobwin

Posts : 98
Join date : 2010-11-22

Side Info
Side Name: Snowpoint
Rank: Ruler

Back to top Go down

[SIDE] Tick-Tocks Empty Re: [SIDE] Tick-Tocks

Post  Shusagi Sun Jan 30, 2011 3:08 pm

Koliup wrote:Well, they can carry units through tunnels, but that's another story.
I just noticed something more pressing, however. How do you command burrowed units without a Thinkamancer? I doubt an above ground warlord could stack with them.

The unit can be given future orders. Like, a warlord could order a stack of burrowers "Burrow and move forward into the enemy city, unburrow and ambush units in the dungeon, reburrow and return to me" or something like that. Also, just in general, units with burrow don't have to always be burrowed, so in general they can stay stacked with a warlord.

Shusagi
Gobwin
Gobwin

Posts : 48
Join date : 2010-12-15

Side Info
Side Name:
Rank:

Back to top Go down

[SIDE] Tick-Tocks Empty Re: [SIDE] Tick-Tocks

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum