[SIDE] Tick-Tocks
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[SIDE] Tick-Tocks
-General-
Side Name: Klock Khanate -- Royal
Ruler Name: Brassis Khaaan!
Favored Terrain: Mountain
Deskription: The Tick-Tocks are a race of slightly-shorter-than-men analog clockwork beings, who move through some titanic mixture of Spookism, and Stagemancy.
All stats in Hits-Attack-Defense-Move, form.
Side Name: Klock Khanate -- Royal
Ruler Name: Brassis Khaaan!
Favored Terrain: Mountain
Deskription: The Tick-Tocks are a race of slightly-shorter-than-men analog clockwork beings, who move through some titanic mixture of Spookism, and Stagemancy.
- Livery:
All stats in Hits-Attack-Defense-Move, form.
- Infantry:
Stabbers:
Killer Kogs- 5/3/3/3/Ranged, Mountain Capable (40)
Killer Kogs are regular Tick-Tocks, outfitted with a wrist mounted crossbow, and some extra plating.
Piker:
Klock Kleaners- 7/3/5/3/Garrison, Mountain Capable (20)/(30)-$50
Klock Kleaners are Tick-Tock defenders, well greased, and with stronger internals.
Archer:
Kog Kannons- 5/8/0/3/Garrison, Ranged, Mountain Capable (30)/(40)-$50
A heavily modified Tick-Tock, he's had his entire chest removed to make room for a grapeshot Kannon.
Scout:
Klockwerk Orange- 3/2/0/7/Scout, Mountain Capable (30)
Klockwerk Oranges are small, swift, and criminally insane fruits. Kept as pets.
Knight:
Big Ben- 10/10/10/5/Rider, Mountain Capable (90)
Big Bens are large Tick-Tocks, ridiculously well armed and armored, in comparison to their fellow Tick-Tocks, while being unusually quick compared to their fellows.
- Special:
Special A:
Klock Wheel- 6/5/3/5/Mount, Mountain Capable (40)
A Klock Wheel is a standard, cheap rolling unit, it rolls around on its spiked side, which also crushes its targets, mounted for transit by regular Tick-Tocks to keep up with the Big Bens.
Special B:
Tick-Tock Wheeler- 6/7/3/3/Rider, Mountain Capable (40)
Tick-Tock Wheelers are the go-to riding units, mounted on Klock Wheels so that they can wreak havoc from inside them.
Special C:
Petarden Koggen- 6/8/3/5/Siege, Fabrication, Mountain Capable (80)
Loud mouthed and highly explosive, the Petarden Koggen are fabricators, mostly of explosives, and usually assigned to semi-testing acts of demolitions.
Special D:
Caterdriller- 21/13/13/12/Heavy, Siege, Burrowing, Mountain Capable (250)
A large metallic creature with a drill on the front of it, primarily used for digging through walls like a maniac.
- Navy:
Sloop:
Kog- 9/2/2/5/8/Ranged, Water Capable (60)
Made out of bolted together plates in a haphazard fashion, the Kog is a boat of last resort.
Galley:
Gear Boat- 14/4/4/7/16/Ranged, Water Capable (90)
This is a little better than the Kog, and uses moving gears to propel itself, instead of oars.
Galleon:
Kannon Ship- 28/6/6/9/32/Ranged, Heavy, Water Capable (130)
A tub armed with powerful kannons, mostly meant for ferrying troops.
Last edited by Koliup on Sun Jan 30, 2011 11:30 am; edited 5 times in total
Koliup- Marbit
- Posts : 3
Join date : 2011-01-29
Side Info
Side Name: Kog Khanate
Rank: Ruler
Re: [SIDE] Tick-Tocks
I think clockwork oranges would probably make better scouts, but that's just me. : )
Shusagi- Gobwin
- Posts : 48
Join date : 2010-12-15
Side Info
Side Name:
Rank:
Re: [SIDE] Tick-Tocks
Yeah, without even doing any actual Mathamancy there's some problems here.
Base move of a Knight: 5. Your Knight's move: 3.
Base defense of an A/B/C unit: 3. Your B-unit's defense & your C-unit's defense: 1
Base move of a D-unit: 12. Your D-unit's move: 10
So, yeah.
Base move of a Knight: 5. Your Knight's move: 3.
Base defense of an A/B/C unit: 3. Your B-unit's defense & your C-unit's defense: 1
Base move of a D-unit: 12. Your D-unit's move: 10
So, yeah.
Nihila- Hobgobwin
- Posts : 98
Join date : 2010-11-22
Side Info
Side Name: Snowpoint
Rank: Ruler
Re: [SIDE] Tick-Tocks
Post 1/2: Of course, let me change a few things.
No more spidews, only Oranges. Stats made to minimum standard.
No more spidews, only Oranges. Stats made to minimum standard.
Koliup- Marbit
- Posts : 3
Join date : 2011-01-29
Side Info
Side Name: Kog Khanate
Rank: Ruler
Re: [SIDE] Tick-Tocks
It's also worth saying that Burrowed units can't carry Riders. That is, if a unit has Burrowing and Mount, it can only use one of those at a time.
Nihila- Hobgobwin
- Posts : 98
Join date : 2010-11-22
Side Info
Side Name: Snowpoint
Rank: Ruler
Re: [SIDE] Tick-Tocks
Well, they can carry units through tunnels, but that's another story.
I just noticed something more pressing, however. How do you command burrowed units without a Thinkamancer? I doubt an above ground warlord could stack with them.
I just noticed something more pressing, however. How do you command burrowed units without a Thinkamancer? I doubt an above ground warlord could stack with them.
Koliup- Marbit
- Posts : 3
Join date : 2011-01-29
Side Info
Side Name: Kog Khanate
Rank: Ruler
Re: [SIDE] Tick-Tocks
Mathamancy report:
All appear to be good except:
Special C:
Petarden Koggen- 6/8/3/3/Siege, Fabrication, Mountain Capable (80)
Loud mouthed and highly explosive, the Petarden Koggen are fabricators, mostly of explosives, and usually assigned to more testing acts of demolitions than the Rams.
5 spent on Attack. 2 on Siege, 3 on Fabrication. Total=10--You have 2 points left.
Galleon:
Kannon Ship- 28/8/6/9/32/Ranged, Heavy, Water Capable (130)
A tub armed with powerful kannons, mostly meant for ferrying troops.
12 spent on Hits. 3 on Attack. 1 on Defense. 4 on Move. 2 on Ranged. Total=22--You have 2 points too many.
And I think the answer to your last question is that you just order them to remain unburrowed unless you need them to burrow.
All appear to be good except:
Special C:
Petarden Koggen- 6/8/3/3/Siege, Fabrication, Mountain Capable (80)
Loud mouthed and highly explosive, the Petarden Koggen are fabricators, mostly of explosives, and usually assigned to more testing acts of demolitions than the Rams.
5 spent on Attack. 2 on Siege, 3 on Fabrication. Total=10--You have 2 points left.
Galleon:
Kannon Ship- 28/8/6/9/32/Ranged, Heavy, Water Capable (130)
A tub armed with powerful kannons, mostly meant for ferrying troops.
12 spent on Hits. 3 on Attack. 1 on Defense. 4 on Move. 2 on Ranged. Total=22--You have 2 points too many.
And I think the answer to your last question is that you just order them to remain unburrowed unless you need them to burrow.
Nihila- Hobgobwin
- Posts : 98
Join date : 2010-11-22
Side Info
Side Name: Snowpoint
Rank: Ruler
Re: [SIDE] Tick-Tocks
Ah good, yet another side for us murderous Vaygr lunatics to conquer! I shall meet you on the field of battle, foolish clock-thingys!
doom3607- Hobgobwin
- Posts : 71
Join date : 2010-12-11
Side Info
Side Name: Unified Vaygr Clans
Rank: Ruler
Re: [SIDE] Tick-Tocks
Ah. One more Mathamancy thing. That'll teach me not to try to do addition in the early morning.
Your Big Ben has spent a total of 14 points--11-4=7. So, it either needs to be a Heavy or drop a little in stats.
Your Big Ben has spent a total of 14 points--11-4=7. So, it either needs to be a Heavy or drop a little in stats.
Nihila- Hobgobwin
- Posts : 98
Join date : 2010-11-22
Side Info
Side Name: Snowpoint
Rank: Ruler
Re: [SIDE] Tick-Tocks
Koliup wrote:Well, they can carry units through tunnels, but that's another story.
I just noticed something more pressing, however. How do you command burrowed units without a Thinkamancer? I doubt an above ground warlord could stack with them.
The unit can be given future orders. Like, a warlord could order a stack of burrowers "Burrow and move forward into the enemy city, unburrow and ambush units in the dungeon, reburrow and return to me" or something like that. Also, just in general, units with burrow don't have to always be burrowed, so in general they can stay stacked with a warlord.
Shusagi- Gobwin
- Posts : 48
Join date : 2010-12-15
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Rank:
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