[SIDE] Morlock Wells
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[SIDE] Morlock Wells
Hey folks!
Seems the game is at a bit of a stall point so I'm not sure if it will even be going anywhere, but here's a side I drafted up for funzies, might play it if the game ever gets off the ground.
-General-
Side Name: Morlock Wells
Ruler Name: Victoria Verne (Queen)
Favored Terrain: Mountain (if High and Normal are considered separate, they go with High)
Description:
The people of Morlock Wells are a highly cultured and progressive bunch, placing high value on scientific progress. Many years of such vested interest in the workings of the world have afforded this nation a wealth of mechanical and technological marvels, most notable among these being the ability to magically imbue robotic constructs with sentience.
Morlock Wells is rich with culture as well, it's ornate architecture resembling that of the Gothic era, all accented with elaborate clockwork and complex steampunk machinery. Of all the arts, music is regarded as central and most popular, and many of Wells' brightest inventors have crafted new and unusual instruments.
Using their new living flying machines, Morlock Wells is taking it's first steps into the world at large, eager to grow.
Livery:
A rose bloom in the style of stained glass, ringed by a black gear, on a white field.
-Units-
(All units have the mountain-capable special)
Infantry
Seems the game is at a bit of a stall point so I'm not sure if it will even be going anywhere, but here's a side I drafted up for funzies, might play it if the game ever gets off the ground.
-General-
Side Name: Morlock Wells
Ruler Name: Victoria Verne (Queen)
Favored Terrain: Mountain (if High and Normal are considered separate, they go with High)
Description:
The people of Morlock Wells are a highly cultured and progressive bunch, placing high value on scientific progress. Many years of such vested interest in the workings of the world have afforded this nation a wealth of mechanical and technological marvels, most notable among these being the ability to magically imbue robotic constructs with sentience.
Morlock Wells is rich with culture as well, it's ornate architecture resembling that of the Gothic era, all accented with elaborate clockwork and complex steampunk machinery. Of all the arts, music is regarded as central and most popular, and many of Wells' brightest inventors have crafted new and unusual instruments.
Using their new living flying machines, Morlock Wells is taking it's first steps into the world at large, eager to grow.
Livery:
A rose bloom in the style of stained glass, ringed by a black gear, on a white field.
-Units-
(All units have the mountain-capable special)
Infantry
- Spoiler:
Morlock (Stabber): (8/4/1/4) (30)
The workers of Wells', these short strong humanoids are easily distinguished from the norm by their pale skin and black beady eyes. Clad in hodge-podge chainmail and armor, they eagerly relish the chance to attack.
Bouncer (Piker): (10/3/4/2/garrison) (20)
Trained to survive in the city's night-life, or to protect the rich and powerful, these tall imposing figures wear mesh shirts of woven metal under sharp dress vests, topped with featureless metal masks that cover the nose and mouth.
Arbalist (Archer): (5/7/2/2/garrison, ranged) (30)
Of more slender build, these skilled marksmen are often in fact women, dressed in loose fabric pants, tight sleeveless leather jerkins, and ornate arm-guards fastened with metal armbands.
Birds’ Eye (Scout): (3/0/0/11/flight, scout) (30)
These varied contraptions are the earliest models to be given magical sentience. Usually mechanical representations of birds or oversize insects, they gather intelligence from the sky.
DJs (Knight): (10/4/4/5/rider, simple rhyme-o-mancy (+dance-fighting), leadership, ranged) (90)
Rulers of the night-life, these suave artists vary greatly in garb and style, but all wear metallic gauntlets lined with tiny lights, that produce music when manipulated. They are chosen to practice their art in Wells' defense for their ability to effectively unite and lead units with the power of music.
- Spoiler:
Dwaco-mech (Special A): (6/3/3/5/mount(1), flight) (40)
More complex than the Birds' Eyes, these robotic copies of mythic dwagons are the staple mount for Wells' troops. Though they vary slightly depending on the creator, they are usually made from brass-colored alloys resistant to corrosion, and have glowing eyes of complimentary colors.
Mechanics (Special B): (6/5/3/3/rider, ranged) (40)
Using a variety of steampunk gadgets, these talented workers strike Wells' enemies from above, riding Dwaco-mechs they often built themselves.
Architects (Special C): (6/4/5/3/builder, surveyor, fabrication, siege) (80)
Regarded as the brightest minds Wells has to offer, these quirky inventors are always accompanied by a small cart that appears vastly bigger on the inside, based on the size of the objects they remove from it to quickly construct the perfect tool for the job at hand.
Pop-Star (Special D): (21/12/8/18/heavy, mount(3), breath weapon (sonic), frightening, siege, ranged, flight, fast) (250)
While Architects hold a city together and make it strong, Wells' most popular musicians do the same for their people. Borne aloft into battle on levitating platforms, they use their voices or instruments to reduce enemies and walls alike to dust. Just as their presence inspires a frenzy in their fans, it inspires terror in their enemies. Example names: Bieber-Fever, Becky-Black, Wink 182, and Purp!e
- Spoiler:
Sea-mech (Sloop): (6/2/2/9/8/water-capable) (60)
Designed to resemble oversize versions of sea creatures such as manta-rays and sea turtles, these swift constructs are beautifully designed and carved with a variety of metals.
Steamboat (Galley): (8/5/5/5/20/water-capable, ranged) (90)
Comparatively slower, these larger crafts puff their way along the surface of the water with rhythmic grace.
Showboat (Galleon): (13/8/8/5/40/water-capable, ranged) (130)
Larger still than a steamboat, these lavish machines transport units in style, with live entertainment (or in the presence of a master-class croakamancer, DEAD entertainment....picture skeletons dancing the Can-Can).
Last edited by 0beron on Fri Sep 02, 2011 7:07 pm; edited 3 times in total
0beron- Hobgobwin
- Posts : 50
Join date : 2011-07-24
Side Info
Side Name: Morlock Wells
Rank: Ruler
Re: [SIDE] Morlock Wells
Interesting ideas.
captain napalm- Gobwin
- Posts : 28
Join date : 2011-06-27
Side Info
Side Name: Franse
Rank:
Re: [SIDE] Morlock Wells
I kinda wish we were allowing Heirs to be casters, cus if we did I'd totally go for a prince-Rhyme-o-mancer "Oliver Verne" who's Eyebook username would be "HkryDkryDock" hahaha (never mind the fact that Morlock Wells will probably not have access to Eyebooks)
0beron- Hobgobwin
- Posts : 50
Join date : 2011-07-24
Side Info
Side Name: Morlock Wells
Rank: Ruler
Re: [SIDE] Morlock Wells
Again with my typical point-checking, your Knight's just a bit off--it's spent 3 points on Attack, 1 on Defense, 6 on Simple Rhyme-o-Mancy, 2 on Ranged, which comes to 12, but it also has Leadership, which'd be an extra 4.
Nihila- Hobgobwin
- Posts : 98
Join date : 2010-11-22
Side Info
Side Name: Snowpoint
Rank: Ruler
Re: [SIDE] Morlock Wells
Oh you're totally rite, that was a editing error when I changed the specials, and must have forgotten to change the stats haha.
0beron- Hobgobwin
- Posts : 50
Join date : 2011-07-24
Side Info
Side Name: Morlock Wells
Rank: Ruler
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